Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. 'Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
The author shows how to create maps for campaign games and how things like enemy reconnaissance, logistics, recruitment, marches over long distances etc. work in a campaign game. The campaign rules presented here can be used for practically all eras up to around 1900.
Group
Books (first-hand)
Author
Hyde, Henry
Title
Wargaming Campaigns
Details
English text, more than 200 photos, diagrams and maps. 526 pages
State
new
Pen & Sword Books Ltd Church Street 47 S70 2AS South Yorkshire Vereinigtes Königreich