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                <title>Berliner Zinnfiguren/Books &amp; Media/Osprey/Osprey - Wargames products</title>
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        <description>products in category Osprey - Wargames</description>
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            <title>Berliner Zinnfiguren/Books &amp; Media/Osprey/Osprey - Wargames products</title>
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                <title>McCullough, Joseph A.: Stargrave. Science Fiction Wargames in the Ravaged Galaxy 29,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/McCullough-Joseph-A-Stargrave-Science-Fiction-Wargames-in-the-Ravaged-Galaxy.html</link>
                <pubDate>Wed, 15 Apr 2026 06:15:19 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_4_544.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In &quot;Stargrave&quot;, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players&#039; crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/McCullough-Joseph-A-Stargrave-Science-Fiction-Wargames-in-the-Ravaged-Galaxy.html</guid>
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                <title>Mersey, D.: Dux Bellorum. Arthurian Wargaming Rules AD 367-793 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-Dux-Bellorum-Arthurian-Wargaming-Rules-AD-367-793.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_1.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose to a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-Dux-Bellorum-Arthurian-Wargaming-Rules-AD-367-793.html</guid>
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                <title>Burmak, D./Egerkrans, J. (Illustr.): Black Ops. Tactical Espionage Wargaming 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Burmak-D-Egerkrans-J-Illustr-Black-Ops-Tactical-Espionage-Wargaming.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_10.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!&lt;br&gt;&lt;br&gt;The game can be enriched with interesting characters such as agents, hackers, elite soldiers or criminals as well as mysterious organisations, giving it a role-playing element.</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Burmak-D-Egerkrans-J-Illustr-Black-Ops-Tactical-Espionage-Wargaming.html</guid>
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                <title>Flint, K./Noon, S. (Illustr.): Honours of War. Wargames Rules for the Seven Years War 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Flint-K-Noon-S-Illustr-Honours-of-War-Wargames-Rules-for-the-Seven-Years-War.html</link>
                <pubDate>Fri, 01 May 2026 07:10:10 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_11.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;The Seven Years&#039; War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don&#039;t always obey their orders! The game movies quickly, and players must be prepared to regroup and counterattack or to press home an advantage - a lot can happen in one move!</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Flint-K-Noon-S-Illustr-Honours-of-War-Wargames-Rules-for-the-Seven-Years-War.html</guid>
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                <title>Woodfield, C./Dennis, P. (Illustr.): En Garde Swashbuckling Skirmish Wargames Rules 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Woodfield-C-Dennis-P-Illustr-En-Garde-Swashbuckling-Skirmish-Wargames-Rules.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_12.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour&lt;br&gt;or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control&lt;br&gt;will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs,&lt;br&gt;French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign&lt;br&gt;rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.</description>
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                <title>Mersey, Daniel./Lathwell, Alan/Needham, David (Illustr.): Dragon Rampant. Fantasy Wargaming Rules. Second Edition 29,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-Spearing-C-Illustr-Dragon-Rampant-Fantasy-Wargaming-Rules.html</link>
                <pubDate>Sat, 23 May 2026 07:10:15 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_13.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;A revised and updated edition of the popular rulebook Dragon Rampant. Whether you are a nameless Dark Lord seeking to conquer the known world, a Champion of Light fighting against the forces of evil, or a barbarian from the north who must contend with contenders for a stolen throne, Dragon Rampant. Second Edition, you can bring these battles to life in this easy-to-learn but tactically challenging fantasy war game. Dragon Rampant. Second Edition is a new, updated edition of the successful title from the Osprey Wargames series, whose miniature-independent, large-scale close combat rules have brought the great battles of fantasy literature to the table. With revised core rules, extensive additions to magic and unit upgrades, as well as extensive sample army lists and a range of scenarios, Dragon Rampant. Second Edition allows players to command unruly Orc warbands, raise armies of undead, lead a barbarian tribe through a primeval world as a warlord, or harness the power of mighty creatures and extraordinary sorcery.</description>
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                <title>Lambshead, J./Rava, G. (Illustr.): Poseidon&#039;s Warriors Classical Naval Warfare 480 B--31 BC 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Lambshead-J-Rava-G-Illustr-Poseidon-s-Warriors-Classical-Naval-Warfare-480-B-31-BC.html</link>
                <pubDate>Fri, 01 May 2026 07:10:10 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_14.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Poseidons Warriors is a set of wargaming rules for largescale naval actions between&lt;br&gt;fleets of Classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow waters, sneaky tactics and cunning manoeuvres are a hallmark of warfare of this era, and the rules use an integrated turn system to&lt;br&gt;allow a commander to position ships to go in and ram without being rammed in return, or to employ feints and traps to tempt the enemy out of position and leave his ships vulnerable to a follow-up strike. With data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system and a brief historical summary for those who wish to refresh their memory of the era, &quot;Poseidons Warriors&quot; offers everything players need to bring to the tabletop the battles and campaigns of the first great age of naval warfare.</description>
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                <title>Latham, M.: Broken Legions. Fantasy Skirmish Wargames in the Roman Empire 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Latham-M-Broken-Legions-Fantasy-Skirmish-Wargames-in-the-Roman-Empire.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_15.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;The Roman Empire rules the civilized world with an iron fist, seemingly all-powerful and limitless. And yet the power of Rome is secured not by its mighty legions but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths, and beast-haunted caverns, they seek out artifacts hidden by the gods themselves, hunt creatures of myth, and face enemies that would use dark magic against the empire. &quot;Broken Legions&quot; is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend - or crush - Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits, and magical abilities, but a henchman&#039;s blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.</description>
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                <title>Mersey, D.: The Men who would be Kings. Colonial Wargaming Rules 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-The-Men-who-would-be-Kings-Colonial-Wargaming-Rules.html</link>
                <pubDate>Fri, 01 May 2026 07:10:10 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_16.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;The Men Who Would Be Kings&quot; is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war - where either side could be victorious - and these are the battles that &quot;The Men Who Would Be Kings&quot; seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris, and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals, or to a horrible end at the point of a spear tip.</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-The-Men-who-would-be-Kings-Colonial-Wargaming-Rules.html</guid>
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                <title>Sfiligoi, A.: Rogue Stars. Skirmish Wargaming Rules in a Science Fiction Underworld 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Sfiligoi-A-Rogue-Stars-Skirmish-Wargaming-Rules-in-a-Science-Fiction-Underworld.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_17.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Rogue Stars is a character-based, science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police, and other such shady factions from the fringes of galactic civilization. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while being hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Sfiligoi-A-Rogue-Stars-Skirmish-Wargaming-Rules-in-a-Science-Fiction-Underworld.html</guid>
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                <title>Latham, M./Stacey, M. (Illustr.): Chosen Men. Military Skirmish Games in the Napoleonic Wars 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Latham-M-Stacey-M-Illustr-Chosen-Men-Military-Skirmish-Games-in-the-Napoleonic-Wars.html</link>
                <pubDate>Thu, 14 May 2026 06:30:07 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_18.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;&quot;Chosen Men&quot; is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light &quot;flank&quot; companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the games uses an alternating action turn sequence, officers can use their influence to multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Latham-M-Stacey-M-Illustr-Chosen-Men-Military-Skirmish-Games-in-the-Napoleonic-Wars.html</guid>
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                <title>Mersey, D./Leck, M./Stacey, M. (Illustr.): Pikeman&#039;s Lament. Pike and Shot Wargaming Rules 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-Leck-M-Stacey-M-Illustr-Pikeman-s-Lament-Pike-and-Shot-Wargaming-Rules.html</link>
                <pubDate>Wed, 20 May 2026 06:30:14 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_19.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman&#039;s Lament. Start by creating your Officer is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honor and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options should he lean towards hard-hitting heavy cavalry or favor solid, defensively minded infantry? Companies are typically formed from 6 8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey&#039;s popular Lion Rampant rules, The Pikeman&#039;s Lament captures the military flavor of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years&#039; War, the English Civil Wars, and the Great Northern War.</description>
                <guid isPermaLink="true">https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Mersey-D-Leck-M-Stacey-M-Illustr-Pikeman-s-Lament-Pike-and-Shot-Wargaming-Rules.html</guid>
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                <title>Eaglestone, P./Stacey, M. (Illustr.): World aflame. Interwar Wargaming Rules 1918-1939 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Eaglestone-P-Stacey-M-Illustr-World-aflame-Interwar-Wargaming-Rules-1918-1939.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_2.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Often called the &quot;Pulp Era&quot;, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the &quot;Great Game&quot; in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the &quot;Very British Civil War&quot;. This gaming trend has sprung up in recent years, following a &quot;what-if&quot; scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring-do and heroism of battles fought in the last great era of adventure.</description>
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                <title>Hutchinson, M./Nash, D. A. (Illustr.): Gaslands 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Hutchinson-M-Nash-D-A-Illustr-Gaslands.html</link>
                <pubDate>Wed, 15 Apr 2026 05:55:36 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_20.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands, a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance, and survival. With rules for multiple vehicle types (from motorbikes to big rigs), varied special weapons and accessories (including oil slicks, caltrops, and nitro boosters), and a host of options for scenarios, environmental conditions, crew, and campaigns, players can tailor games to match their own visions for an anarchic future.</description>
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                <title>Burman, Robert/Horsley, Ralph (Illustr.): Kobolds &amp; Cobblestones. Fantasy Gang runbles 9,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Burman-Robert-Horsley-Ralph-Illustr-Kobolds-Cobblestones-Fantasy-Gang-runbles.html</link>
                <pubDate>Thu, 23 Apr 2026 09:15:18 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_21.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Ordinsport was a backwater on the vast Ordin River before the Council of Wizards chose it as the site of their grand experiment. After a near-catastrophic war that saw orcs, elves, dwarves, and many other traditional enemies fighting alongside each other as uneasy allies, the Council intended Ordinsport to symbolize the new peace as a shining example of old enemies living and thriving together in a new era of hope and prosperity. While the treaty has held, Odinsport itself has fallen some way short of these lofty aims. With so many races living side-by-side, and the potential for smuggling presented by the great river itself, Ordinsport has become home to an immense black market, with an underworld dominated by a vast array of criminal syndicates, all vying for territory and influence. Crime bosses have their pick of mercenaries, and hire ruthless gangs of goblin grunts, human thugs, dwarf barbarians, and lumbering trolls. Orcs and dwarves still may not get along, but it&#039;s amazing what a cunning crime boss can achieve by greasing a few palms with a few gold coins. &quot;Kobolds &amp; Cobblestones&quot; is a skirmish wargame for rumbles between gangs in Ordinsport&#039;s seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city&#039;s kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.</description>
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                <title>Gordon, Jamie: Outremer. Faith and Blood. Skirmish Wargames in the Crusades 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Gordon-Jamie-Outremer-Faith-and-Blood-Skirmish-Wargames-in-the-Crusades.html</link>
                <pubDate>Wed, 15 Apr 2026 05:55:36 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_22.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;Outremer: Faith and Blood is a 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong.&lt;br&gt;&lt;br&gt;Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalization. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces--potent but expensive additions that will add a distinct flavor to each encounter.</description>
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                <title>Leck, Micheal/Mersey, Daniel: Rebels and Patriots. Wargaming Rules for North America: Colonies to Civil War 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Leck-Micheal-Mersey-Daniel-Rebels-and-Patriots-Wargaming-Rules-for-North-America-Colonies-to-Civil-War.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_23.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.&lt;br&gt;&lt;br&gt;Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.</description>
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                <title>Farrington, Eric: Men of Bronze. Ancient Greek Hoplite Battles 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Farrington-Eric-Men-of-Bronze-Ancient-Greek-Hoplite-Battles.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_24.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;&quot;Men of Bronze&quot; is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there&#039;s no telling what tricks a rival Strategos might have up their tunic sleeves ...</description>
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                <title>Todoroff, Patrick/Lamont, Sam (Illustr.): Zona Alfa. Salvage and Survival in the Exclusion Zone 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Todoroff-Patrick-Lamont-Sam-Illustr-Zona-Alfa-Salvage-and-Survival-in-the-Exclusion-Zone.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_25.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;&quot;Zona Alfa&quot; is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, &quot;Zona Alfa&quot; contains all the tools required to engage in blistering firefights within the Exclusion Zone.</description>
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                <title>Hutchinson, Mike: A Billion Suns. Interstellar Fleet Battles 14,95 €</title>
                <link>https://www.zinnfigur.com/en/Books-Media/Osprey/Osprey-Wargames/Hutchinson-Mike-A-Billion-Suns-Interstellar-Fleet-Battles.html</link>
                <pubDate>Mon, 20 Apr 2026 07:34:00 +0200</pubDate>
                <description>&lt;img src=&#039;https://www.zinnfigur.com/out/pictures/generated/product/1/390_245_75/517_42_26.jpg&#039; border=0 align=&#039;left&#039; hspace=5&gt;&quot;A Billion Suns&quot; is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customise them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.</description>
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